Goon Review: Batman: The Telltale Series: Episode 3: New World Order

(Submitted by Mr. Andrew Peters…Thanks Kinky Ho-bot! 🙂 xoxo)

Oh man, we are in for a world of shit (a New World Order, amirite?). The third episode of Telltale’s Batman series entitled New World Order is all amount making some choices that seem like they are going to have some serious repercussions and lemme tell ya… they do. Oh, they do. I feel like I am saying this and going to continue saying this, but this episode has you making the biggest decisions yet, one of which is really gonna leave you feeling dirty if you do, but damned if you don’t.

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The third episode opens up with Harvey in the hospital and depending on if you attempted to save him or not, he’s either going to still look as sharp as ever or like half the man he used to be. I mentioned in the last review on Episode 2 that I felt Batman would have attempted to save Harvey and knew Selina could handle herself, so I acted on that. Harvey looks good and all, seems thankful, but something isn’t right with the guy. Seems like the drug he was giving may be resurfacing some old, violent feelings. This is immediately followed up with a seemingly tough decision to help either Officer Montoya who is in trouble with the Children of Arkham or Harvey who seems to be in a similar predicament. I say seemingly because it had no effect on what happens to any character this episode and Batman doesn’t seem any closer to finding anything out about this new villain.

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That’s enough about Batman, what about Bruce Wayne, who this game is really about? Giving the recent light about his family’s dealings with crime boss Carmine Falcone and how Thomas Wayne was pretty much a despicable scumbag, Bruce is being told he’s gotta step down as CEO of Wayne Enterprises, but not to worry as they have already found a perfect replacement; Oswald Cobblepot! Clearly, this stinks and I’m not talking about the fish in the room. Bruce knows he’s being setup and this interaction is actually quite a bit of fun as you can play on all different reactions Bruce would have, like from being apologetic and self loathing or the route I took, being a smug, sarcastic dick to Oz. Screw this guy. He’s already shown his intentions, so there is no reason to be nice to this guy. At the end of it is another decision that I hadn’t really noticed a major outcome of and that is to have Lucious Fox leave Wayne Enterprises with you or stay on board as your eyes and ears. As I said, I’m not sure what difference this would make, but I told him to stay put. Never hurts to have a spy on the inside.

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So, why would Wayne Enterprises appoint Oz, a criminal, as the new CEO? Well, not only has he wiped his background (I guess it’s that easy), but it also looks good for the company to appoint the guy whose mother was unjustly committed to Arkham by Thomas so he could steal her fortune. Told you this guy was a scumbag. Seriously, the more I hear about Thomas, the more I hate him and it somehow really changes the impact Batman’s origin has on you. Sure, he’s doing the right thing, but his dad kinda deserved what he got. Even Vicki Vale seems to think so and it’s up to Batman to try and set things straight with her in another interaction that, you guessed it, seemingly doesn’t have any consequence. For the first time in this game, maybe even a Telltale game, I’m beginning to feel like my actions don’t have any real weight to the world it’s shaping and maybe this – the game’s – outcome is predetermined. Maybe I’m jumping to conclusions.

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The game also has some more detective solving to do, but this time around, I gotta admit that it feels weak and I wasn’t fascinated with it. In fact, I found myself rushing through it just to get the story moving again, because that’s where the real interest is. I wanted to see what happens next. This time, the investigating takes place at a train depot where Batman attempts to further unravel the Children of Arkham’s plan, but when Catwoman shows up, things go to shit real quick and you’re treated with another fight sequence along with your first duel with this new bad guy. It’s not a tough brawl, but it is pretty fun. Batman and Catwoman escape back to her place and I think we all know what could happen if you play your cards right. And I did. And they do. Pow. I knew I shouldn’t have, because of Harvey’s feelings for her, but I can’t resist her or the real connection we (I mean Bruce, of course) have. Look at that babe. How could you not? Needless to say, Harvey shows up and attacks them both revealing his true self, big bad Harv. Bruce and Selina notice that he has a personality disorder and like good friends, you are forced to whoop his ass and once you are done, he leaves. Sure, I was feeling a little guilty, but that Selina Kyle… M’ROW!

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For the finale of this episode, Bruce needs to address the CEO change at Wayne Enterprises and is asked to read from the teleprompter or ad lib. I think I knew what we would all do. I slang mud at Oz, because once again, fuck that guy, dropped the mic and walked off stage. If you thought that was intense, brother, you ain’t seen nothing yet. While in the audience, Bruce is having a chat with a character we know and is well established who pricks him with a pen, injecting him with the same toxin Harvey was at the debate. This character then reveals themself to be the leader of the Children of Arkham! I won’t say who or even what the villain’s name is, because that would spoil it (although in later reviews I will have to, but for now you will be spared), but I have to admit that it got one over one me. I didn’t see it coming. Not in a long shot, so kudos to Telltale!

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All in all, New World Order seemed to have some very heavy decisions, but you notice quickly that they had absolutely no consequence… at first. Later, I started think about what if I had done something differently, like not snogged Selina. I couldn’t help but wonder if Harvey still would have gone ballistic if I had been there. Now that I think about it, most likely. I feel like the consequences in this episode are short lived, if at all and won’t have any effect in later episodes. They didn’t seem to have that much of an impact, but I do have to say the story here is really start to take noticeable shape and I’m beginning to really feel for Bruce. I don’t think he’s no longer an whiny emo kid, but rather a good guy on the fence about everything. Who his father is, what’s happening to his best friend, his feelings for a girl. All while some twit is taking your company out from under you when you know he’s up to no good and a new villain is causing problems. I gotta say, you really start to feel that pressure on every decision you make, so maybe they don’t have to have an impact, because they are making you worry that they will. It’s these kind of decisions that Telltale has cleverly inserted into the game so that you will want to play through a second or a third time.

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So even though the detective stuff wasn’t anything to write home about, there was some action that felt pretty good finally be able to do more as Batman, but it was this story where you really feel the characters becoming who they really are and that’s what made me hooked. I like these characters – including Oz, who I was unsure about for the first two episodes – and I can’t wait to see what happening next, especially since we now know who the villain is and Bruce has the drug in him! Shit’s about to get real!

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